MAV'RIC
vectors.h
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32 /*******************************************************************************
33  * \file vectors.h
34  *
35  * \author MAV'RIC Team
36  * \author Felix Schill
37  * \author Geraud L'Eplattenier
38  *
39  * \brief Stream
40  *
41  ******************************************************************************/
42 
43 
44 #ifndef VECTORS_H_
45 #define VECTORS_H_
46 
47 #ifdef __cplusplus
48 extern "C"
49 {
50 #endif
51 
52 #include <stdint.h>
53 #include "maths.h"
54 
55 
63 #define CROSS(u,v,out) \
64  out[0] = u[1] * v[2] - u[2] * v[1];\
65  out[1] = u[2] * v[0] - u[0] * v[2];\
66  out[2] = u[0] * v[1] - u[1] * v[0];
67 
68 
77 #define SCP(u,v) \
78  (u[0] * v[0] + u[1] * v[1] + u[2] * v[2])
79 
80 
89 float static inline vectors_scalar_product(const float u[3], const float v[3]) //maths_scalar_product(const float u[3], const float v[3])
90 {
91  float scp = (u[0] * v[0] + u[1] * v[1] + u[2] * v[2]);
92  return scp;
93 }
94 
95 
103 void static inline vectors_cross_product(const float u[3], const float v[3], float out[3]) //maths_cross_product(const float u[3], const float v[3], float out[3])
104 {
105  out[0] = u[1] * v[2] - u[2] * v[1];
106  out[1] = u[2] * v[0] - u[0] * v[2];
107  out[2] = u[0] * v[1] - u[1] * v[0];
108 }
109 
110 
117 float static inline vectors_norm_sqr(const float u[3]) //maths_vector_norm_sqr(float u[3])
118 {
119  float norm = vectors_scalar_product(u, u);
120  return norm;
121 }
122 
123 
130 float static inline vectors_norm(const float u[3]) //maths_vector_norm(float u[3])
131 {
132  return maths_fast_sqrt(vectors_norm_sqr(u));
133 }
134 
135 
142 void static inline vectors_normalize(const float v[3], float u[3]) //maths_vector_normalize(float v[3], float u[3])
143 {
144  float norm = vectors_norm(v);
145 
146  for (int32_t i = 0; i < 3; ++i)
147  {
148  u[i] = v[i] / norm;
149  }
150 }
151 
152 
153 #ifdef __cplusplus
154 }
155 #endif
156 
157 #endif /* VECTORS_H_ */