The union structure for the bit mask of the joystick buttons.
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#include <joystick_parsing.h>
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uint16_t | button_mask |
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struct { |
button_pressed_t button_16: 1 |
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button_pressed_t button_15: 1 |
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button_pressed_t button_14: 1 |
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button_pressed_t button_13: 1 |
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button_pressed_t button_12: 1 |
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button_pressed_t button_11: 1 |
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button_pressed_t button_10: 1 |
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button_pressed_t button_9: 1 |
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button_pressed_t button_8: 1 |
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button_pressed_t button_7: 1 |
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button_pressed_t button_6: 1 |
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button_pressed_t button_5: 1 |
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button_pressed_t button_4: 1 |
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button_pressed_t button_3: 1 |
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button_pressed_t button_2: 1 |
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button_pressed_t button_1: 1 |
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}; | |
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struct { |
button_pressed_t button_16: 1 |
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button_pressed_t button_15: 1 |
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button_pressed_t button_14: 1 |
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button_pressed_t button_13: 1 |
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button_pressed_t button_12: 1 |
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button_pressed_t button_11: 1 |
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button_pressed_t button_10: 1 |
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button_pressed_t button_9: 1 |
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button_pressed_t button_8: 1 |
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button_pressed_t button_7: 1 |
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button_pressed_t button_6: 1 |
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button_pressed_t button_5: 1 |
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button_pressed_t button_4: 1 |
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button_pressed_t button_3: 1 |
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button_pressed_t button_2: 1 |
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button_pressed_t button_1: 1 |
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} | button |
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The union structure for the bit mask of the joystick buttons.
The documentation for this union was generated from the following file: