MAV'RIC
|
center(void) const | raytracing::Sphere | |
intersect(const Ray &ray, Intersection &intersection) | raytracing::Sphere | [virtual] |
radius(void) const | raytracing::Sphere | |
set_center(Vector3f center) | raytracing::Sphere | |
set_radius(float radius) | raytracing::Sphere | |
Sphere(Vector3f center=Vector3f{0.0f, 0.0f, 0.0f}, float radius=1.0f) | raytracing::Sphere |